Fantasy Points System

Batting Points  
T20 Batting Points
Run
+1
Boundary Bonus
+1
Six Bonus
+2
30 Run Bonus
+4
Half-century Bonus
+8
Century Bonus
16
Dismissal for a duck Batter, Wicket-Keeper & All-Rounder
-2
  • Any player scoring a century will only get points for the century. No points will be awarded as their 30 run Bonus or Half-century Bonus. Additionally, no points are awarded for centuries in T10 matches.
  • If any runs are scored on an overthrow, points for those runs will be credited to the batter on strike for that ball. However, if the overthrow goes for a boundary, the batter will not receive extra Boundary Bonus points.
Bowling Points  
Wicket Excluding Run Out
+25
Bonus (LBW / Bowled)
+8
3 Wicket Bonus
+4
4 Wicket Bonus
+8
5 Wicket Bonus
+16
Maiden Over
+12
Fielding Points  
Catch
+8
3 Catch Bonus
+4
Stumping
+12
Run out (Direct hit)
+12
Run out (Not a direct hit)
+6
  • A direct hit is inflicted by the fielder who is the only one to touch the ball after the batter faces the delivery. In all other cases, points will be awarded only to the last 2 fielders who touch the ball.
  • Players taking more than 3 catches will also get 4 points as 3 Catch Bonus. For example, if a player takes 6 catches, he/she will not get 8 points.
Other Points  
Captain
2x
Vice-Captain
1.5x
In announced lineups
+4
Playing Substitute (Concussion, COVID-19, X-Factor, or Impact Player)
+4
Economy Rate Points Min 2 Overs To Be Bowled  
Below 5 runs per over
+6
Between 5-5.99 runs per over
+4
Between 6-7 runs per over
+2
Between 10-11 runs per over
-2
Between 11.01-12 runs per over
-4
Above 12 runs per over
-6
Strike Rate (Except Bowler) Points Min 10 Balls To Be Played  
Above 170 runs per 100 balls
+6
Between 150.01-170 runs per 100 balls
+4
Between 130-150 runs per 100 balls
+2
Between 60-70 runs per 100 balls
-2
Between 50-59.99 runs per 100 balls
-4
Below 50 runs per 100 balls
-6
  • Negative points for low batting Strike Rates are only applicable for individual Strike Rates of 70 runs per 100 balls or below.
Batting Points  
Run
+1
Boundary Bonus
+1
Six Bonus
+2
Half-century Bonus
+4
Century Bonus
+8
Dismissal for a duck Batter, Wicket-Keeper & All-Rounder
-3
  • Any player scoring a century will only get points for the century. No points will be awarded for their half-century. Additionally, no points are awarded for centuries in T10 matches.
  • If any runs are scored on an overthrow, points for those runs will be credited to the batter on strike for that ball. However, if the overthrow goes for a boundary, the batter will not receive extra Boundary Bonus points.
Bowling Points  
Wicket Excluding Run Out
+25
Bonus (LBW / Bowled)
+8
4 Wicket Bonus
+4
5 Wicket Bonus
+8
Maiden over
+4
Fielding Points  
Catch
+8
3 Catch Bonus
+4
Stumping
+12
Run out (Direct hit)
+12
Run out (Not a direct hit)
+6
  • A direct hit is inflicted by the fielder who is the only one to touch the ball after the batter faces the delivery. In all other cases, points will be awarded only to the last 2 fielders who touch the ball.
  • Players taking more than 3 catches will also get 4 points as 3 Catch Bonus. For example, if a player takes 6 catches, he/she will not get 8 points.
Other Points  
Captain
2x
Vice-Captain
1.5x
In Starting 11
+4
Playing Substitute (Concussion, COVID-19, X-Factor, or Impact Player)
+4
Economy Rate Points Min 5 Overs To Be Bowled  
Below 2.5 runs per over
+6
Between 2.5 - 3.49 runs per over
+4
Between 3.5 - 4.5 runs per over
+2
Between 7 - 8 runs per over
-2
Between 8.01 - 9 runs per over
-4
Above 9 runs per over
-6
Strike Rate (Except Bowler) Points Min 20 Balls To Be Played  
Above 140 runs per 100 balls
6
Between 120.01-140 runs per 100 balls
4
Between 100-120 runs per 100 balls
2
Between 40-50 runs per 100 balls
-2
Between 30-39.99 runs per 100 balls
-4
Below 30 runs per 100 balls
-6
  • Negative points for low batting Strike Rates are only applicable for individual Strike Rates of 50 runs per 100 balls or below.
Batting Points  
Run
+1
Boundary Bonus
+1
Six Bonus
+2
Half-century Bonus
+4
Century Bonus
+8
Dismissal for a duck Batter, Wicket-Keeper & All-Rounder
-4
  • Any player scoring a century will only get points for the century. No points will be awarded for their half-century. Additionally, no points are awarded for centuries in T10 matches.
  • If any runs are scored on an overthrow, points for those runs will be credited to the batter on strike for that ball. However, if the overthrow goes for a boundary, the batter will not receive extra Boundary Bonus points.
Bowling Points  
Wicket Excluding Run Out
+16
Bonus (LBW / Bowled)
+8
4 Wicket Bonus
+4
5 Wicket Bonus
+8
Fielding Points  
Catch
+8
Stumping
+12
Run out (Direct hit)
+12
Run out (Not a direct hit)
+6
  • A direct hit is inflicted by the fielder who is the only one to touch the ball after the batter faces the delivery. In all other cases, points will be awarded only to the last 2 fielders who touch the ball.
Other Points  
Captain
2x
Vice-Captain
1.5x
In Starting 11
+4
Playing Substitute (Concussion, COVID-19, X-Factor, or Impact Player)
+4
Batting Points  
Run
+1
Boundary Bonus
+1
Six Bonus
+2
30 Run Bonus
+8
50 Run Bonus
+16
Dismissal for a duck Batter, Wicket-Keeper & All-Rounder
-2
  • Any player scoring a century will only get points for the century. No points will be awarded for their half-century. Additionally, no points are awarded for centuries in T10 matches.
  • If any runs are scored on an overthrow, points for those runs will be credited to the batter on strike for that ball. However, if the overthrow goes for a boundary, the batter will not receive extra Boundary Bonus points.
Bowling Points  
Wicket Excluding Run Out
+ 25
Bonus LBW / Bowled
+ 8
2 Wicket Bonus
+8
3 Wicket Bonus
+16
Maiden over
+16
Fielding Points  
Catch
+8
3 Catch Bonus
+4
Stumping
+12
Run out (Direct hit)
+12
Run out (Not a direct hit)
+6
  • A direct hit is inflicted by the fielder who is the only one to touch the ball after the batter faces the delivery. In all other cases, points will be awarded only to the last 2 fielders who touch the ball.
  • Players taking more than 3 catches will also get 4 points as 3 Catch Bonus. For example, if a player takes 6 catches, he/she will not get 8 points.
Other Points  
Captain
2x
Vice-Captain
1.5x
In Starting 11
+4
Playing Substitute (Concussion, COVID-19, X-Factor, or Impact Player)
+4
Economy Rate Points Min 1 Over  
Below 7 runs per over
+6
Between 7-7.99 runs per over
+4
Between 8 - 9 runs per over
+2
Between 14-15 runs per over
-2
Between 15.01-16 runs per over
-4
Above 16 runs per over
-6
Strike Rate (Except Bowler) Points Min 5 Balls  
Over 190 runs per 100 balls
6
Between 170.01-190 runs per 100 balls
4
Between 150-170 runs per 100 balls
2
Between 70-80 runs per 100 balls
-2
Between 60-69.99 runs per 100 balls
-4
Below 60 runs per 100 balls
-6
  • Negative points for low batting Strike Rates are only applicable for individual Strike Rates of 80 runs per 100 balls or below.

Important:

  • Instead of 10 wickets, a team gets all out when they lose 6 wickets.
  • A bonus batting powerplay gets over if the batter hits 2 sixes in the first 2 overs.
  • Bowlers bowl the first 5 overs from the same end.
Batting Points  
Run
+1
Boundary Bonus
+1
Six Bonus
+2
30 Run Bonus
+8
50 Run Bonus
+16
Dismissal for a duck Batter, Wicket-Keeper & All-Rounder
-2
  • Any player scoring a century will only get points for the century. No points will be awarded for their half-century. Additionally, no points are awarded for centuries in 6ixty matches.
  • If any runs are scored on an overthrow, points for those runs will be credited to the batter on strike for that ball. However, if the overthrow goes for a boundary, the batter will not receive extra Boundary Bonus points.
Bowling Points  
Wicket Excluding Run Out
+ 25
Bonus LBW / Bowled
+ 8
2 Wicket Bonus
+8
3 Wicket Bonus
+16
Maiden over
+16
Fielding Points  
Catch
+8
3 Catch Bonus
+4
Stumping
+12
Run out (Direct hit)
+12
Run out (Not a direct hit)
+6
  • A direct hit is inflicted by the fielder who is the only one to touch the ball after the batter faces the delivery. In all other cases, points will be awarded only to the last 2 fielders who touch the ball.
  • Players taking more than 3 catches will also get 4 points as 3 Catch Bonus. For example, if a player takes 6 catches, he/she will not get 8 points.
Other Points  
Captain
2x
Vice-Captain
1.5x
In Starting 11
+4
Playing Substitute (Concussion, COVID-19, X-Factor, or Impact Player)
+4
Economy Rate Points Min 1 Over  
Below 7 runs per over
+6
Between 7-7.99 runs per over
+4
Between 8 - 9 runs per over
+2
Between 14-15 runs per over
-2
Between 15.01-16 runs per over
-4
Above 16 runs per over
-6
Strike Rate (Except Bowler) Points Min 5 Balls  
Over 190 runs per 100 balls
6
Between 170.01-190 runs per 100 balls
4
Between 150-170 runs per 100 balls
2
Between 70-80 runs per 100 balls
-2
Between 60-69.99 runs per 100 balls
-4
Below 60 runs per 100 balls
-6
  • Negative points for low batting Strike Rates are only applicable for individual Strike Rates of 80 runs per 100 balls or below.
Batting Points  
Run
+1
Boundary Bonus
+1
Six Bonus
+2
30 Run Bonus
+4
Half-century Bonus
+8
Century Bonus
+16
Dismissal for a duck Batter, Wicket-Keeper & All-Rounder
-2
  • Any player scoring a century will only get points for the century. No points will be awarded as their 30 run Bonus or Half-century Bonus. Additionally, no points are awarded for centuries in T10 matches.
  • If any runs are scored on an overthrow, points for those runs will be credited to the batter on strike for that ball. However, if the overthrow goes for a boundary, the batter will not receive extra Boundary Bonus points.
Bowling Points  
Wicket Excluding Run Out
+25
Bonus (LBW / Bowled)
+8
3 Wicket Bonus
+4
4 Wicket Bonus
+8
5 Wicket Bonus
+16
Maiden over
+12
Fielding Points  
Catch
+8
3 Catch Bonus
+4
Stumping
+12
Run out (Direct hit)
+12
Run out (Not a direct hit)
+6
  • A direct hit is inflicted by the fielder who is the only one to touch the ball after the batter faces the delivery. In all other cases, points will be awarded only to the last 2 fielders who touch the ball.
  • Players taking more than 3 catches will also get 4 points as 3 Catch Bonus. For example, if a player takes 6 catches, he/she will not get 8 points.
Other Points  
Captain
2x
Vice-Captain
1.5x
  • If a player plays for both teams, points will only be awarded for the player's on-field performance for the team where the player was available for selection.
  • If a player is dismissed and comes to bat again in the same innings, points will be awarded for as many on-field performance contributions the player has made in that innings.
  • If a player comes to bat/field/bowl for the opposite team (where the player was not available for selection), no points will be awarded for as many contributions the player has made for the opposite team.
Economy Rate Points Min 2 Overs To Be Bowled  
Below 5 runs per over
+6
Between 5-5.99 runs per over
+4
Between 6-7 runs per over
+2
Between 10-11 runs per over
-2
Between 11.01-12 runs per over
-4
Above 12 runs per over
-6
Strike Rate (Except Bowler) Points Min 10 Balls To Be Played  
Above 170 runs per 100 balls
6
Between 150.01-170 runs per 100 balls
4
Between 130-150 runs per 100 balls
2
Between 60-70 runs per 100 balls
-2
Between 50-59.99 runs per 100 balls
-4
Below 50 runs per 100 balls
-6
  • Negative points for low batting Strike Rates are only applicable for individual Strike Rates of 70 runs per 100 balls or below.
Batting Points  
Run
+1
Boundary Bonus
+1
Six Bonus
+2
Half-century Bonus
+4
Century Bonus
+8
Dismissal for a duck Batter, Wicket-Keeper & All-Rounder
-3
  • Any player scoring a century will only get points for the century. No points will be awarded for their half-century. Additionally, no points are awarded for centuries in T10 matches.
  • If any runs are scored on an overthrow, points for those runs will be credited to the batter on strike for that ball. However, if the overthrow goes for a boundary, the batter will not receive extra Boundary Bonus points.
Bowling Points  
Wicket Excluding Run Out
+25
Bonus (LBW / Bowled)
+8
4 Wicket Bonus
+4
5 Wicket Bonus
+8
Maiden over
+4
Fielding Points  
Catch
+8
3 Catch Bonus
+4
Stumping
+12
Run out (Direct hit)
+12
Run out (Not a direct hit)
+6
  • A direct hit is inflicted by the fielder who is the only one to touch the ball after the batter faces the delivery. In all other cases, points will be awarded only to the last 2 fielders who touch the ball.
  • Players taking more than 3 catches will also get 4 points as 3 Catch Bonus. For example, if a player takes 6 catches, he/she will not get 8 points.
Other Points  
Captain
2x
Vice-Captain
1.5x
  • If a player plays for both teams, points will only be awarded for the player's on-field performance for the team where the player was available for selection.
  • If a player is dismissed and comes to bat again in the same innings, points will be awarded for as many on-field performance contributions the player has made in that innings.
  • If a player comes to bat/field/bowl for the opposite team (where the player was not available for selection), no points will be awarded for as many contributions the player has made for the opposite team.
Economy Rate Points Min 5 Overs To Be Bowled  
Below 2.5 runs per over
+6
Between 2.5 - 3.49 runs per over
+4
Between 3.5 - 4.5 runs per over
+2
Between 7 - 8 runs per over
-2
Between 8.01 - 9 runs per over
-4
Above 9 runs per over
-6
Strike Rate (Except Bowler) Points Min 20 Balls To Be Played  
Above 140 runs per 100 balls
+6
Between 120.01-140 runs per 100 balls
+4
Between 100-120 runs per 100 balls
+2
Between 40-50 runs per 100 balls
-2
Between 30-39.99 runs per 100 balls
-4
Below 30 runs per 100 balls
-6
  • Negative points for low batting Strike Rates are only applicable for individual Strike Rates of 50 runs per 100 balls or below.
Batting Points  
Run
+1
Boundary Bonus
+1
Six Bonus
+2
Half-century Bonus
+4
Century Bonus
+8
Dismissal for a duck Batter, Wicket-Keeper & All-Rounder
-4
  • Any player scoring a century will only get points for the century. No points will be awarded for their half-century. Additionally, no points are awarded for centuries in T10 matches.
  • If any runs are scored on an overthrow, points for those runs will be credited to the batter on strike for that ball. However, if the overthrow goes for a boundary, the batter will not receive extra Boundary Bonus points.
Bowling Points  
Wicket Excluding Run Out
+16
Bonus (LBW / Bowled)
+8
4 Wicket Bonus
+4
5 Wicket Bonus
+8
Fielding Points  
Catch
+8
Stumping
+12
Run out (Direct hit)
+12
Run out (Not a direct hit)
+6
  • A direct hit is inflicted by the fielder who is the only one to touch the ball after the batter faces the delivery. In all other cases, points will be awarded only to the last 2 fielders who touch the ball.
Other Points  
Captain
2x
Vice-Captain
1.5x
  • If a player plays for both teams, points will only be awarded for the player's on-field performance for the team where the player was available for selection.
  • If a player is dismissed and comes to bat again in the same innings, points will be awarded for as many on-field performance contributions the player has made in that innings.
  • If a player comes to bat/field/bowl for the opposite team (where the player was not available for selection), no points will be awarded for as many contributions the player has made for the opposite team.
Batting Points  
Run
+1
Boundary Bonus
+1
Six Bonus
+2
30 Run Bonus
+5
Half-century Bonus
+10
Century Bonus
+20
Dismissal for a duck Batter, Wicket-Keeper & All-Rounder
-2
  • Any player scoring a century will only get points for the century. No points will be awarded as their 30 run Bonus or Half-century Bonus.
  • If any runs are scored on an overthrow, points for those runs will be credited to the batter on strike for that ball. However, if the overthrow goes for a boundary, the batter will not receive extra Boundary Bonus points.
Bowling Points  
Wicket Excluding Run Out
+25
Bonus (LBW / Bowled)
+8
2 Wicket Bonus
+3
3 Wicket Bonus
+5
4 Wicket Bonus
+10
5 Wicket Bonus
+20
Fielding Points  
Catch
+8
3 Catch Bonus
+4
Stumping
+12
Run out (Direct hit)
+12
Run out (Not a direct hit)
+6
  • A direct hit is inflicted by the fielder who is the only one to touch the ball after the batter faces the delivery. In all other cases, points will be awarded only to the last 2 fielders who touch the ball.
  • Players taking more than 3 catches will also get 4 points as 3 Catch Bonus. For example, if a player takes 6 catches, he/she will not get 8 points.
Other Points  
Captain
2x
Vice-Captain
1.5x
In announced lineups
+4
Playing Substitute (Concussion, COVID-19, X-Factor, or Impact Player)
+4
Other Important Points  
  • Warm-up matches:
    • For instances where a chasing team decides to keep batting even after winning a match or stop playing before achieving the target, our Fantasy Points System will follow the final scorecard, and points will be awarded based on the total runs scored.
    • If a player bats more than once in an innings, they will get points for their best knock. However, in such cases, bowlers and fielders will get points for all the dismissals and events, even if they get the same player out more than once.
  • Rules about substitutes:
    • The announced Concussion, COVID-19, X-Factor or Impact Player substitutes will get 0 points for being announced. Out of the announced substitutes, ONLY those that will play will be awarded 4 points in addition to the points for all the contributions they make as per the Fantasy Point System.
    • Substitutes apart from Concussion, COVID-19, X-Factor or Impact Player substitutes will not be awarded points for any contribution they make.
    • If a player gets replaced by an X-Factor or Impact Player substitute, but later comes back on field, they will get points for their contributions. However, if a player, who was not a part of the announced lineups, comes to the field as a substitute, they will not get points for any of their contributions (except Concussion, COVID-19, X-Factor and Impact Player substitutes).
  • A player who has been transferred from one team to the other might still be available for selection for his older team until the next scheduled team update on Dream11. However, no points will be attributed to the player in such a situation.
  • If a player is announced in the starting eleven of a team but later is unable to start the match, he/she will not score any points. The player who plays as the replacement, however, will earn points for the match (including starting points).
  • No points will be awarded for any actions during a Super Over or a Super Five.
  • Data is provided by reliable sources and once the match has been marked as completed i.e., winners have been declared, no further adjustments will be made. Points awarded live in-game are subject to change as long as the match status is 'In progress' or 'Waiting for review'.
  • More than 11 players from either team are allowed to play in Other OD/Other T20/Other Test matches.
  • No points will be awarded for Strike rate, Economy rate, or Maidens in ‘The Hundred’.
  • As per official sources, runs scored off a ‘Mystery Ball’ will not be credited to the batter’s score and a batter will not get points for runs scored on this delivery for 6ixty.
  • As per official sources, runs and wickets scored off a ‘Mystery Ball’ will not be credited to the bowler’s figure and a bowler will not get or lose points for runs scored on this delivery for 6ixty.
  • For instances where a chasing team decides to keep batting even after winning a match or stop playing before achieving the target, our Fantasy Points System will follow the final scorecard, and fantasy points will be scored based on the total runs scored.
  • If a batter bats more than once in any of these innings, his best knock will be considered. However, in such cases, bowlers and fielders will receive points for all the knocks of the batter.
Attack  
Goal
Scored by a striker
+40
Scored by a mid-fielder
+50
Scored by a defender or goalkeeper
+60
Assist
+20
Chance CreatedThe final pass leading to a shot (on target including goals, blocked or off target)
+3
Shot on Target Includes Goals
+6
5 Passes Completed
+1
  • A Direct Assist is the final touch (pass, cross or any other touch) leading to the recipient of the ball scoring a goal.
  • In addition to normal assists, the following types of Fantasy Assists will be awarded to a player:
    • a)
      When a shot is saved by goalkeeper, blocked by the defender or hits the goal post, and is scored on the rebound
    • b)
      When a player wins a penalty or a direct free-kick that is scored
    • c)
      When an opposition player scores an own goal off a cross, pass or shot
  • A Chance Created, also known as a 'key pass', is the final touch (pass, cross or any other touch) leading to a shot, regardless of whether it is on target (including goals), blocked or off target.
  • Note: If a player gets points for a Fantasy Assist, they will not be awarded points for a Chance Created. For example, if a player's shot is saved by a goalkeeper and is scored on the rebound, the player will get points for a Shot on Target and Fantasy Assist, but won't earn points for Chance Created.
  • A Shot on Target is any goal attempt that:
    • a)
      Is a goal
    • b)
      Would have been a goal but was saved by the goalkeeper or was stopped by an opposition player who is the last-man (with the goalkeeper having no chance of preventing the goal)
  • A shot on target in NOT awarded when:
    • a)
      The shot hits the goal post (unless the ball goes in and is a goal)
    • b)
      The shot is blocked by another player, who is not the last-man
  • If player A passes the ball to player B, who then scores, then player B is awarded a Goal and a Shot on Target, while player A is awarded an Assist and Chance Created
Defense  
Tackle Won
+4
Interception Won
+4
Saves GK
+6
Penalty Saved GK
+50
Clean Sheet GK/DEF (Played 54 or more minutes)
+20
  • A Tackle Won is a tackle where the player successfully takes the ball away from the player in possession, by either winning possession or putting the ball out of play
  • An Interception Won is where a player intentionally intercepts a pass, by moving into the line of the intended ball, and retains possession of the ball
  • A Save is where a goalkeeper prevents the ball from entering the goal with any part of his body
  • A Clean Sheet is awarded for not conceding a goal whilst on the field for more than 54 minutes
  • If a player gets substituted before a goal is conceded but has played more than 54 minutes, they will still get the Clean Sheet bonus.
  • If a player misses a penalty kick but the goalkeeper hasn't touched the ball, the goalkeeper will NOT get any points for saving the penalty, while the penalty taker will get -20 points for the miss
Other Points  
Captain
2x
Vice-Captain
1.5x
In Starting 11
+4
Coming on as a Substitute
+2
Cards And Other Penalties  
Yellow card
-4
Red card
-10
Own goal
-8
Goals conceded GK/DEF (on the field when the goal is scored)
-2
Penalty missed
-20
  • Goals conceded will be counted for the players playing on the field at the time of the goal irrespective of player's total playing time
  • If a player receives a red card, he will continue to be penalised for goals conceded by his/her team. i.e for the goals conceded after he leaves the field
  • If a player gets a yellow card and then a second yellow (or even straight red), he only gets negative points for the red card
  • If a player receives a yellow or red card for an off-field activity, the Fantasy Points will come into effect if:
    • a)
      He already played the match and was substituted.
    • b)
      He comes onto the field as a substitute after receiving a yellow card.
Other Important Points  
  • We get all our stats from Opta, the world's leading football data provider. However, in case there is a clear error from our provider's end, we may modify the stats.
  • The player you choose to be your team’s Captain will receive 2 times the points for his/her performance
  • The player you choose to be your team’s Vice-captain will receive 1.5 times the points for his/her performance
  • 54 minutes and 1 second onwards (54’1”) will be considered as 55 minutes for the purpose of point calculation.
  • Once a match has been marked as completed and winners have been declared, no further adjustments will be made to the points awarded. Points awarded for a LIVE game will be subject to change only when the match status is “In Progress” or “In Review”.
  • Any event during extra time will be considered for awarding points
  • Any event during penalty shootouts will not be considered for awarding points
  • Starting points are assigned to any player on the basis of announcement of his/her inclusion in the team. However, in case the player is unable to start the match after being included in the team sheet, he/she will not score any points. Points shall however, be applicable (including starting points) to any player who plays as a replacement of such player to whom starting points were initially assigned.
  • Fantasy Points for the ISL will be awarded based on the information and stats provided by the official ISL score providers. The information on the official scorecard will override all conditions mentioned for assists, passes, etc. THE OFFICIAL ISL SCORECARD IS THE FINAL POINT OF REFERENCE FOR AWARDING POINTS IN FANTASY ISL.
  • In case a player is transferred/reassigned to a different team between two scheduled updates, for any reason whatsoever, such transfer/reassignment (by whatever name called) shall not be reflected in the roster of players until the next scheduled update. It is clarified that during the intervening period of two scheduled updates, while such player will be available for selection in the team to which the player originally belong, no points will be attributable to such player during the course of such contest.
  • A player who has not participated in the game as part of the starting 11 or as a substitute, will not be awarded negative points for receiving a yellow or red card for off field activity
  • If a goal is scored from a penalty or direct free-kick, the player earning the foul is awarded an assist only if someone else from their team scores the goal. If the player earning the penalty or free-kick scores the goal themselves, they will only earn points for the goal and NOT the assist.
  • In case the player does not play the match at all, no points will be given.
  • If a player received a yellow or red card for an off-field activity, the Fantasy Points will come into effect if
    • a)
      He already played the match and was subbed off
    • b)
      He comes on the field as substitute after receiving a yellow card and plays the match
Action
Kill
+10
Assist
+5
Death
-2
Action
Kill
+15
Death
-10
Assist
+10
Headshot Bonus
+5
Other Important Points  
  • We get our feeds from reliable sources.
  • Lineups won’t be announced for the eSports matches.
  • Assist and Headshot Bonus for CS: GO will be calculated after a match is complete.
  • Points for assist are given to a player if he inflicted damage to the opponent who has died during the current round. Assist points are assigned only to the player who was first to inflict the damage.
  • In CS:GO, Flash assists points will be counted towards calculating the total assist points.
  • Once a match has been marked as completed and winners have been declared, no further adjustments will be made to the points awarded. Points awarded for a LIVE game will be subject to change only when the match status is “In Progress” or “In Review”.
Raiding Points  
Successful Raid Touch Point
8
Raid Bonus
2
Super Raid
4
Super 10 Only for raid touch points
4
Unsuccessful Raid
-2
Defending Points  
Successful Tackle
20
Super Tackle
8
High 5
10
Unsuccessful Tackle
-1
Other Points  
Captain
2x
Vice-Captain
1.5x
In the Starting 7
8
Substitute Appearance
2
Cards and Team Points  
Getting Opposition All Out (Each player of the Starting 7)
8
Own Team All Out (Each player of the Starting 7)
-4
Green Card
-2
Yellow Card
-4
Red Card
-6
Other Important Points  
  • If a player is announced in the starting seven of a team but later is unable to start the match, he/she will not score any points. The player who plays as the replacement, however, will earn points for the match (including starting points)
  • Points for a substitute appearance will only be given the first time a player enters the field of play.
  • Points for Super Tackle will be added to the points of a successful tackle (20 pts for successful tackle + 8 pts for super tackle)
  • Points for a raid touch will be given to the raider for every opponent he gets out or puts out.
  • Each player will get Super 10 points only once during a match.
  • Super 10 points will only be given once the raider gets 10 touch points in a match.
  • Points for getting the opposition team all out will only be given to players who are part of the starting 7.
  • Negative points for getting all out will only be given to players who are part of the starting 7.
  • If a player receives any card, he will continue to get negative (for 'Own Team All Out') and positive (for 'Getting Opposition All Out') points.
  • Points deducted for Red Cards include deductions for a Yellow Card and Green Card. Similarly, points deducted for Yellow Cards include deductions for Green Cards.
  • If a Green/Yellow/Red card is given to someone in the team/support staff, it will not have any impact on the players' individual points.
  • Any event during extra time will not be considered for awarding points.
  • Any event during Golden Raids will not be considered for awarding points.
  • A player who has been transferred from one team to the other might still be available for selection for his older team until the next scheduled team update on Dream11. However, no points will be attributed to the player in such a situation.
  • A player who has not participated in the game as part of the starting 7 or as a substitute will not be awarded negative points for receiving yellow/red/green cards for off-field activities.
  • Once a match has been marked as completed and winners have been declared, no further adjustments will be made to the points awarded. Points awarded for a LIVE game will be subject to change only when the match status is “In Progress” or “In Review”.
Batting  
Single (1B) Batter reaches first base
4
Double (2B) Batter reaches second base
6
Triple (3B) Batter reaches third base
10
Home Run (HR) Batter hits it out of the park or reaches back to home base
12
Runs Batted In (RBI) Batter on strike caused one or more runs to be scored
3
Run Scored (R) Player crosses home base to score a run.
3
Base on Balls (BBH) or Walk A walk (or base on balls) occurs when a pitcher throws 4 'balls' or illegal deliveries to the same batter
4
Stolen Base (SB) Runner advances to next base while pitcher is pitching
8
Pitching  
Inning Pitched (IP) The pitcher gets 3 batters outs. The pitcher gets 1 point per out.
3
Strikeout (SO) The pitcher throws three strikes to get a batter out
2
Earned Run (ER) Run conceded by the pitcher
-3
Hit Allowed (H) When a batter reaches 1st, 2nd or 3rd base (or hits a home run)
-1
Base on Balls (BBP) or Walk A walk occurs when a pitcher throws 4 'balls' or illegal deliveries to the same batter
-1
Other Important Points  
  • Fantasy points will be awarded for all actions during a possible extra innings (if scores are tied after 9 innings are played by both teams)
  • Each batter will get points only for one of the following events - 1B, 2B, 3B or Home Run. A player will not score points for completing bases (1B to 2B, 2B to 3B, etc.) if he’s not the batter on strike
  • Runs Batted In (RBI): When a Run is scored, the batter who was ‘at base’ (i.e. on strike), whose action caused the run to be scored, gets awarded an RBI. For example, a batter hits a double (2B) and has teammates are on 3rd base and 2nd base. In that play, if both his teammates reach home plate, his team gets 2 runs, while he gets awarded 2 RBIs. If he hits a home run (HR), then he and his teammates would reach home and the team gets 3 runs. The batter would get points for a HR, 3 RBI (2 for his teammate, and 1 for himself), and 1 Run.
  • Innings Pitched (IP): A pitcher is given 1/3rd an IP for each out he/she records. However, the way IP is displayed is a little different. For the first out, it is shown as 0.1 (which means 1/3), the 2nd is shown as 0.2 (which means 2/3) and the 3rd is shown as 1.0. In terms of fantasy points, 0.1 IP = 1 pt, 0.2 IP = 2pts, 1.0 IP = 3 pt, 1.1 IP = 4 pts, etc.
  • If a batter scores a home run, the pitcher gets points for Earned Run (ER) + Hit Allowed (H). For example, if there is only one batter on the field and he scores a home run, the pitcher will get -4 points. (-3 for Earned Run and -1 for Hit Allowed)
  • If a pitcher gets a strikeout, he will get a total of 3 points (2 for the strikeout + 1 for the out)
  • A player who has been transferred from one team to the other might still be available for selection for his older team until the next scheduled team update on Dream11. However, no points will be attributed to the player in such a situation.
  • Once a match has been marked as completed and winners have been declared, no further adjustments will be made to the points awarded. Points awarded for a LIVE game will be subject to change only when the match status is “In Progress” or “In Review”.
  • Winners will be declared for matches where there is a result. A match usually has a result when a minimum of 5 innings are played by each side.
  • If a player is announced in starting lineup, but is replaced by another player before the match starts, the player who comes in as a replacement will get points for that match.
  • Hit By Pitch (HBP): There are no fantasy points for a Hit By Pitch (when a pitch hits the batter's body). The batter is given a walk to first base, but no points are awarded to either the batter or the pitcher
Action
Points Scored
1
Rebounds
1.2
Assist
1.5
Steals
3
Blocks
3
Turn Overs
-1
Other Important Points  
  • Any event during overtime will be considered for awarding fantasy points.
  • A player who has been transferred from one team to the other might still be available for selection for his older team until the next scheduled team update on Dream11. However, no points will be attributed to the player in such a situation.
  • Once a match has been marked as completed and winners have been declared, no further adjustments will be made to the points awarded. Points awarded for a LIVE game will be subject to change only when the match status is “In Progress” or “In Review”.
Offense  
Rushing TD When a rushing play leads to a touchdown
6
Receiving TD For the reciever who scores the touchdown in a passing play
6
Passing TD Awarded to the passer when a passing play leads to a touchdown
4
10 Rushing Yards
1
10 Receiving Yards
1
25 Passing Yards
1
100+ Rushing Yards Bonus When a players has 100 or more rushing yards
3
100+ Receiving Yards Bonus When a players has 100 or more recieving yards
3
300+ Passing Yards Bonus When a players has 300 or more passing yards
3
Reception Total no. of times a receiver has caught the ball
1
Fumble Lost When a carrier loses the ball & it's recovered by the opposing team
-1
Interception When a pass is intercepted by the opposing team
-1
2 Pt Conversion
2
Defense  
Tackle
1
Assisted Tackle When a player is tackled by at least two players
1
5+ Tackle Bonus When a player makes 5 or more Tackles (Assists = 1/2 Tackle)
3
Pass Defended When a player stops a pass from being completed
2
Sack When a player tackles the QB before he throws a pass
6
Forced Fumble When the carrier loses the ball due to the force of a defensive player
3
Fumble Recovery (from opponent) When a fumble is recovered from the opposition
6
Interception When the player intercepts a pass by the opposing team
6
Safety When the ball carrier is tackled/forced out in his own end zone
6
Return TD When the defense recovers the ball and scores a touchdown
6
Other Important Points  
  • We partner with Sportradar, NFL’s exclusive distributor for official real-time scores, player statistics and play-by-play data (Game Statistics and Information System), to get our stats and data
  • Yards: A player gets a point after completing the 10th Rushing / 10th recieving and 25th passing yards. For example, if the player has 9 yards, they still get 0 points
  • Negative Yards: If a player was tackled or forced out of bounds behind the line of scrimmage (i.e. where the play started) then the player gets negative yards for that play. If a player ends the game with negative yards, they will get -1 point for every 10th rushing/10th recieving and 25th passing yards.
  • Return Touchdown: Only return touchdowns that happen from interceptions and fumbles are considered. Return touchdowns that happen from a punt, kickoff, field goal return and blocked kick are not considered since these are scored by the special teams, which aren't part of the fantasy gameplay
  • Bonus Points: These are given only if the player completes a specific number of yards once. For example, if a player crosses 100 rushing yards they get 3 points. Even if they cross 200 rushing yards, they still get 3 pts.
  • Sack: If multiple players contribute to the sacking of a quarterback, all players are awarded half a sack, even if more than two players contributed, and get 3 fantasy points
  • 2 Pt Conversion: In a rushing play, the rusher will be awarded with a 2 Pt Conversion (and get 2 fantasy points). In a passing play, both the reciever and passer will be awarded with a 2 Pt Conversion (both get 2 fatansy points)
  • Once a match has been marked as completed and winners have been declared, no further adjustments will be made to the points awarded. Points awarded for a LIVE game will be subject to change only when the match status is “In Progress” or “In Review”.
Attacking  
For every goal scored Goalkeeper / Defender
+60
For every goal scored Midfielder
+50
For every goal scored Forward
+40
For every good pass
+1
For every assist
+24
Shots on Target
+4
Circle Penetration
+2
Penalty Corner Earned
+4
Penalty Stroke Earned
+12
Defending  
Interception / Tackles / Blocks
+2
Saves Goalkeeper
+8
Penalty stroke saved Goalkeeper
+40
Cards and Other Penalties  
Yellow Card
-4
Red Card
-8
Green Card
-2
Penalty Stroke Missed
-12
Other Important Points  
  • Assists are awarded to the player from the goalscoring team who makes the final pass before a goal is scored.
  • A player can receive multiple cards in one game and will be penalised for all the cards that they receive.
  • Any event during penalty shootouts will not be considered for awarding points.
  • A player who has not participated in the game as part of the Starting 11 or as a substitute will not be awarded negative points for receiving yellow, red or green cards for off-field activities.
  • A player who has been transferred from one team to the other might still be available for selection for his older team until the next scheduled team update on Dream11. However, no points will be attributed to the player in such a situation.
  • Fantasy Points for the Hockey will be awarded based on the information and stats provided by the official FIH score providers. The information on the official scorecard will override all conditions mentioned for assists, passes, etc. THE OFFICIAL FIH SCORECARD IS THE FINAL POINT OF REFERENCE FOR AWARDING POINTS IN FANTASY HOCKEY.
  • Once a match has been marked as completed and winners have been declared, no further adjustments will be made to the points awarded. Points awarded for a LIVE game will be subject to change only when the match status is “In Progress” or “In Review”.
Attacking  
Goal
+6
Defending  
Saves Goalkeeper Only
+2
Penalty Saved Goalkeeper Only
+3
Other Points  
Captain
2x
Vice-Captain
1.5x
Cards And Other Penalties  
Yellow Card
-1
Ejections
-2
Red Card/Blue Card
-3
Penalty Missed
-2
Other Important Points  
  • Any event during penalty shootouts will not be considered for awarding points.
  • A player who has been transferred from one team to the other might still be available for selection for his older team until the next scheduled team update on Dream11. However, no points will be attributed to the player in such a situation.
  • Once a match has been marked as completed and winners have been declared, no further adjustments will be made to the points awarded. Points awarded for a LIVE game will be subject to change only when the match status is “In Progress” or “In Review”.
  • Any event during extra time will be considered for awarding points
  • If a player gets 2 ejections, he/she will get a total of -4 points (-2 points for each ejection).
  • A player gets a red card after 3 ejections. In this case, he/she will get a total of -7 points (-3 points for the red card and -4 points for 2 ejections).
Attacking  
Successful attack / Kill / Spike
+3
Ace
+20
Defending  
Blocks
+20
Reception (Total - Errors)
+3
Other Points  
Captain
2x
Vice-Captain
1.5x
Starter for a Set
+6
Substitute for a Set
+3
Winning a Set Only for starters of that set
+6
Losing a Set Only for starters of that set
-3
Other Important Points  
  • Points for winning a set will only be considered for players who are part of the Starting 6.
  • Points for losing a set will only be considered for players who are part of the Starting 6.
  • All players categorised as Liberos on Dream11 will be given Starter points if they have played in a set
  • For Golden Sets, no points will be awarded for Starter for a Set, Substitute for a Set, Winning a Set and Losing a Set.
  • A player who has been transferred from one team to the other might still be available for selection for his older team until the next scheduled team update on Dream11. However, no points will be attributed to the player in such a situation.
  • Once a match has been marked as completed and winners have been declared, no further adjustments will be made to the points awarded. Points awarded for a LIVE game will be subject to change only when the match status is “In Progress” or “In Review”.